Game Release


Our game is finally released.

What was our vision?

We wanted to create a game where you had to play with friends on the same screen. You can go two ways with this. You can make a game where you play against each other or a game where you play with each other. The former is something that gives a sense of superiority when you win, because you have defeated everybody else. The latter gives a sense of community. We went for a team-oriented game because there are already a lot of games where you play against each other (Mario kart, Smash, Stick fight, etc.)

We also wanted to strike a balance between micro and macro play. That is why there is no difference between the characters, but your individual skill decides how well you do. If you do not communicate with your team the chance of winning is slim. You need to divide tasks to win the game. This coupled with a game that takes about 2 minutes to complete makes it a fast-paced experience where you can improve quickly.

But don’t take our word for it, try it for yourself and give us feedback.

The team behind Hindenburg

We had a team of 4 DAE students on this project. 2 artists and 2 programmers.  

Jasper's LinkdIn Jannis' LinkdIn 
Yano's LinkdIn Jorik's LinkdIn 

The music was made by Aron Heremans, check out his soundcloud here.


The rookies

We have submitted our game to the rookies.
The link for the entry can be found here.

Get Hindenburg

Leave a comment

Log in with itch.io to leave a comment.